نشریه انجمن علمی روانشناسی ایران

نوع مقاله : مقاله پژوهشی

نویسندگان

1 استادیار، گروه روانشناسی و علوم تربیتی، دانشگاه پیام نور، تهران، ایران، صندوق پستی 3697-19395

2 کارشناسی ارشد مشاوره خانواده، دانشگاه پیام نور، تهران، ایران

3 ،کارشناسی ارشد مشاوره توانبخشی،دانشگاه پیام نور، تهران، ایران

چکیده

استفاده از بازی های اینترنتی در سال های اخیر به یک سرگرمی پر طرفداردر بین نوجوانان تبدیل شده است.جذابیت بالای بازی هادر کنار شیوع قابل توجه اعتیاد به آن ها موجب شده این بازی ها در کانون توجه متخصصان قرار گیرند. مطالعه حاضر با هدف مدل یابی اعتیاد به بازی های اینترنتی بر اساس افت عملکرد تحصیلی، مهارت تمرکز و رفتارهای پرخاشگرانه با میانجی گری وقایع و تغییرات زندگی خانوادگی انجام شد. پژوهش حاضر توصیفی-همبستگی و از نوع مدل یابی معادلات ساختاری بود.نمونه این مطالعه 420 نفر ازنوجوانان و جوانان شهرهای مشهد و شهر کرد بودند. ابزار پژوهش پرسشنامه اختلال بازی اینترنتی-20 پونتز(IGD)،پرسشنامه وقایع و تغییرات زندگی خانوادگی جوانان هامیلتون و همکاران(YA-FILES)،پرسشنامه مهارت تمرکز(CSQ)سواری و اورکی،پرسشنامه پرخاشگری باس و پری(AQ) بود.یافته ها نشان داد که مسیرمستقیم افت عملکرد تحصیلی، تمرکز و پرخاشگری ومسیر غیر مستقیم با نقش میانجی وقایع و تغییرات زندگی بر اعتیاد به بازی اینترنتی معنی دار بود. همچنین افت عملکرد تحصیلی، 2/8 درصد، تمرکز 9/9 درصد، پرخاشگری 1/9 درصد اعتیاد به بازی راپیش‌بینی کرد. وقایع و تغییرات زندگی خانوادگی به عنوان متغیر میانجی نیز توانست 88/0 درصد اعتیاد به بازیهای اینترنتی را پیش‌بینی کند. با توجه به نتایج به دست آمده متخصصین حوزه خانواده می توانند با تاکید بر افزایش توانمندی های مقابله با محرک های تنش زا و فشارهای زندگی خانوادگی میزان اعتیاد به بازی های اینترنتی را کاهش داده و به دنبال آن موجب پیشگیری از افت عملکرد تحصیلی و کاهش تمرکز و غلبه بر پرخاشگری شوند.

کلیدواژه‌ها

عنوان مقاله [English]

Explaining an Online Gaming Addiction Model based on Academic Failure, Concentration Skill, and Aggressive Behavior: Mediating role of Family Life Events and Changes

نویسندگان [English]

  • Fatemeh Bayanfar 1
  • seyed mohammad Hossin khatami 2
  • zahra Halakouei Filabadi, 2
  • Amir Reza .rajaee manesh 3

1 Assistant Professor of Educational Psychology, Payame Noor University,,Tehran,,Iran

2 Master of Family Counseling payam-e- noor university Tehran -Iran

3 Master of rehabilitation Counseling, payam-e- noor university Tehran -Iran

چکیده [English]

The use of online games has become a popular pastime among teenagers in recent years. The high attractiveness of games along with the significant prevalence of addiction to them has made these games the focus of experts. The present study aimed to explain the model of online gaming addiction based on academic failure, concentration skills, and aggressive behavior with the mediation of family life events and changes. This study was designed with descriptive-correlational and structural equation modeling. The statistical sample of the study was 4200 young and youth people who lived in Mashhad and Shahre Kurd cities. The instruments were Ponets Internet Gaming Disorder-20(IGD), Hamilton Young Adult Family Inventory of Life Events and Changes (Y A-FILES), Concentration Skill Questionnaire, and Aggression Questionnaire (AQ). Findings showed that the structural equation modeling of academic failure, concentration skill, aggressive behavior, and internet gaming disorder use relapse demonstrated significant fitness directly and indirectly. Moreover, 8.2%, 9.9%, and 9.1% of the internet gaming disorder were predicted by academic failure, concentration skill, and aggression. Family life events and changes could also predict 0.88% of the internet gaming disorder. The findings showed that family life events and changes as a meditating variable could predict online gaming addiction based on academic failure, concentration skill, and aggressive behavior. According to the results, family experts can reduce the rate of internet gaming addiction by emphasizing the ability to cope with stressful stimuli and pressures of family changes. As a result, they prevent a decline in academic performance, reduce concentration, and overcome aggression.

کلیدواژه‌ها [English]

  • Online Addiction
  • Academic Failure
  • concentration
  • Aggression
  • Family Life
Agbaria,Q.(2020). Internet Addiction and Aggression: The Mediating Roles of Self-Control and Positive Affect. International Journal of Mental Health and Addiction. DOI: 10.1007/s11469-019-00220-z.
Agir,M.S.(2019). Students’ Attitudes Towards Learning, A Study on Their Academic Achievement and Internet Addiction. World Journal of Education.9, 4, 109-116.
Bazzaizan, S.,  Rajaei, Y., Afsari L. (2014). The inhibitor role of religious beliefs and family belonging in tendency towards smoking, addictive substance and alcohol consumption. Family Psychology, Vol.1, No. 1, 19-28 [In Persian]
Bagher sanai zaker. (2017).  Famili and marriage scales. Besat Publication, Tehran, Iran, [In Persian]
Battle, L. & Guthrie & Campbell. (2014). Family life events: A predictor of mental health for students attending southeastern HBCUs. Doctoral Dissertation. Tennessee State University, ProQuest Dissertations Publishing.
Bekir,S & Celik,E.(2020). An Investigation of Online Gaming Addiction Level Among University Students in Terms of Emotional Schemas, Agentic Personality, and Various Variables. Malaysian Online Journal of Educational Technology. V8 ,3,25-40.
 Berridge, K. C., & Robinson, T. E. (2016). Liking, wanting, and the incentive - sensitization theory of addiction. American Psychologist, 71, 8, 670 -679.
Bergly,T.H., Somhovd,M.J.(2021). Improvements of substance use disorder treatment and the impact of traumatic experiences. Journal of Substance Use. 1-5. https://doi.org/10.1080/14659891.2021.1953162.
Buss, A.H.&Perry,M.(1992).The aggression questionnaire: Journal of Personality and Social Psychology,63,452-459.DOI: 10.1037//0022-3514.63.3.452
Delonca,D., Trouillet,R .,Alarcon,R., Nalpas,B.,& Perney,P.(2021). Relationships between Attentional Bias and craving in Alcohol Use Disorder: Role of metacognitions. Addictive Behaviors. 117, 106846.DOI: 10.1016/j.addbeh.2021.106846
Fuster H, Carbonell X, Pontes HM, Griffiths MD. (2016). Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test. Computers in Human Behavior. 56:215-24.
González-Bueso,V, Santamaría,J,. Fernández,D., Laura Merino, L. Montero,E. Jiménez-Murcia, S. Del Pino-Gutiérrez ,A. &Ribas,J.(2018). Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined with Parent Psycho education. Frontiers in psychology .9.878 DOI: 10.3389/fpsyg.2018.00787.
Ghasemi, Z., Maktabi G.H., Hajiyakhchal, A. (2018). The relationship between family coherence, educational support and academic resilience and school- bonding and its components. Family Psychology, Vol.4, No. 2, 89-102 [In Persian]
Griffiths, M. D., Kuss, D. J., & King, D. L. (2012). Video game addiction: Past, present and future. Current Psychiatry Reviews,8, 4,308-318.
Hanna, S.M. (2018). The Practice of Family Therapy: Key Elements Across Models. Publisher: Routledge.
Heng,C.J& Rabbani,M.(2020).The Relationship between Gaming Addiction, Aggressive Behavior and Narcissistic Personality Traits among University Students in Malaysia. Indian Journal of Public Health Research & Development. 11, 5, 18-23.
Happ,C&Melzer,A.(2014). Empathy and Violent Video Games: Aggression and Prosocial Behavior. Palgrave Macmillan UK.
Huang-Pollock,C, Ratcliff,R., McKoon,G., Alexandra Roule,A., Warner,T., Feldman,J & Wise,S.(2020). A diffusion model analysis of sustained attention in children with attention deficit hyperactivity disorder. Journal of Addiction Research. 4 ,2, 6-10.
Jiang,Q. (2014). Internet addiction among young people in China. Internet Research. V24, 1, 2- 20.
Joyner, K. J., Acuff, S. F., Meshesha, L. Z., Patrick, C. J., & Murphy, J. G. (2018). Alcohol family history moderates the association between evening substance -free reinforcement and alcohol problems. Experimental and Clinical Psychopharmacology, 26 ,6, 560 -56
Jafari, A., & Hoshang Andalibian, A. (2018). The role of computer games
in educational failure of high school students in Tehran. Journal of
Technology of Education
, 12(3), 211-220. [In Persian]
Karakas,Ersogutcu.(2021). Examination of the relationship between family functionality and styles of coping with stress in individuals with substance use disorder. Journal of Substance Use.1-8. https://doi.org/10.1080/14659891.2021.2010137
Kareem, A.F. Aaiz, F.L.&Shihab,L.A.(2021). Internet addiction and its relationship to academic achievement motivation towards middle school. International Journal of Pharmaceutical Research .13,1,578-584. https://doi.org/10.31838/ijpr/2021.13.01.578
Kefalis,C., Kontostavlou,E.Z&Drigas,A.(2020). The Effects of Video Games in Memory and) Attention. International Journal of Engineering Pedagogy (iJEP) . 10 ,1,51-58.
Kilinc,G.(2019).Relationship between internet addiction in adolescents and family relationships: A systematic review. Journal of International Social Research. 12 , 67, 609 – 618
KO, C-H & Yen,J.Y.(2014). The criteria to diagnose internet gaming disorder from causal online gamer. Addiction, V109 ,9 ,1411 -1412.
Lavoie, L.;V. Dupere, E. Dion, R. Crosnoe, E. Lacourse &I. Archambault (2019). "Gender Differences in Adolescents’ Exposure to Stressful Life Events and Differential Links to Impaired School Functioning". Journal of Abnormal Child Psychology. l.47 (6),.1053-1064DOI: 10.1007/s10802-018-00511-4.
Lebow,J., Chambers,A.& Breunlin,D.C.(2019). Encyclopedia of Couple and Family Therapy. Publisher: Springer International Publishing.
Liu, Meng, &liu. (2022). The Mediating Role of Social Support in the Relationship Between Parenting Styles and Adolescent Drug Abuse Identification. Frontiers in Psychology.12. DOI: 10.3389/fpsyg.2021.802408
Loftus, M.C.& Droser, V.A. (2020). Parent and Child Experiences of Parental Work–Family Conflict and Satisfaction with Work and Family. Journal of Family. V41 (9).1649 -1673
Lynch, J., Aughwane, P., & Hammond, T. M. (2010). Video Games and Surgical Ability: A Literature Review. Journal of Surgical Education, 67, 3, 184-189.
Maccagnan, A.; T. Taylor &M.P.J. White (2019). "Valuing the Relationship Between Drug and Alcohol Use and Life Satisfaction: Findings from the Crime Survey for England and Wales".Journal of Happiness Studies. 20, 5, 1-22.
Matinfar A.R., & Khodabandelou. Y. (2018).  Neuroimaging of Internet Addiction and Internet Gaming Disord. Rooyesh-e-Ravanshenasi, Vol.7 (9) Autumn [In Persian]
Ohno, S. (2021). The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring e Sports-Related Genres. International Journal of Mental Health and Addiction. DOI: 10.1007/s11469-021-00488-0
Olfson, M.; M. Wall, S.M. Liu, C.M. Morin &C. Blanco (2018). "Insomnia and Impaired Quality of Life in the United States". The Journal of Clinical Psychiatry, 79(5): 89-102.
Petry N. M., Rehbein F., Gentile D. A., Lemmens J. S., Rumpf H. J., Möble T. et al (2014). An international consensus for assessing internet gaming disorder using the new DSM‐5 approach. Addiction. 109: 1399– 1406.
Pinna,M., Visioli ,C ,Rago,C.M, Manchia,M. Tondo ,L., Baldessarini,R.(2019). Attention deficit-hyperactivity disorder in adult bipolar disorder patients. Journal of Affective Disorders. 15 ,243, 391-396.
Ponizovsky,P.A & Shmukler, A. B.(2020). Internet Addiction: A Case Report of Gaming Disorder. Journal of Addiction Problems. 4,187, 133- 149.
Pontes HM, Kiraly O, Demetrovics Z,Griffiths MD.(2014). The conceptualization and measurement of DSM-5 Internet Gaming Disorder: The development of the IGD-20 Test. PLOS ONE. 9(10): e110137.
Pontes, H.M & Griffiths M. D. (2014). Assessment of internet gaming disorder in clinical research: Past and present perspectives. Clinical Research and Regulatory Affairs. V31,2-4. 35- 48.
Seidman,L.S.(2006). Neuropsychological functioning in people with ADHD across the lifespan. Clinical Psychology Review. 26, 4, 466- 485.
Shaverdi, T., Shaverdi, Sh. (2009). The review of children, adolescents and their mothers’ opinion about social effects of computer games. Journal of Cultural Research, 2, 7, 47-76.
Savary, K., Oraki, M. (2016). Construction and validitation of concentration skill questionnaire. Quarterly of Educational Measurement. Vol. 6, No. 22, Winter [In Persian]
Tras, z. & Gokcen,G.(2020). Academic Procrastination and Social Anxiety as Predictive Variables Internet Addiction of Adolescents. International Education Studies .13 ,9,23-28.
Vahidi M, Zamanzadeh V, Musavi S, Janani R, Namdar Areshtanab H. (2019). Validation of the Persian version of the internet gaming disorder-20 Test. Journal of Torbat Heydariyeh University of Medical Sciences. 7(1):15-26. [In Persian]
Yeşilyurt,F.(2020). Gaming Duration and Preferences: Relationships with Psychiatric Health, Gaming Addiction Scores and Academic Success in High School Students. International Education Studies. V 13 ,12 ,111-119
Yuh,J.(2018). Aggression, social environment, and Internet gaming addiction among Korean adolescents. Social Behavior and Personality:  international journal volume 46 (1),127 -138.
Zagefka, H., Jones, J., Caglar,A Girish.R, Matos,C.(2020). Family Roles, Family Dysfunction, and Depressive Symptoms. The Family Journal. 106648072097341. DOI: 10.1177/1066480720973418.
Zare, H., Rezaei, A., Mostafaei, A. (2017). Educational psychology. Payam Nour University Publication, Tehran, Iran, [In Persian]